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February 05 Matthew AlbaneseMatthew AlbaneseMiniature landscapes by Matthew Albanese. What you’re looking at is a tornado made of steel wool, cotton, ground parsley, and moss!
Kisses CD Hoders
January 31 Tea Sub designed by Ototo. Cute.![]() Tea Sub designed by Ototo. Cute. "The TeaSub submerges tea leaves to the bottom of your cup, creating the perfect infusion of your favorite brew." ASCII Heart(<3)![]() The ASCII Heart(<3) Necklace($150) by etsy user Becky Stern. "This 1.5 inch tall Sterling silver pendant is handmade from 1mm thick sheet and tubing, depicting the internet-savvy sentiment <3, an ascii heart! Appropriate for showing your geeky ladyfriend how much you care. The < and 3 dangle freely, dancing near each other with the wearer's motions. " 16大光效应的 Photoshop教程在 Vista的设计风格墙纸Windows Vista Aurora Effect Windows Vista的极光效果Design a Vibrant Blackberry Inspired Ad黑莓 的设计灵感来自一个充满活力的广告NoPattern “Jumper” Effect NoPattern“跳线”效应Mysterious Lighting Effect神秘的灯光效果How to Create Brilliant Light Streaks如何共创辉煌光条纹Creating a Mac-Type Background创建一个苹果型背景Luminescent Lines发光线Create a Glowing Light Painting Effect创建一 个炙热的光画效果Abstract Dust And Spray Effect摘要粉尘和喷雾的影响Make a dreamy abstract background为梦幻抽象背景Digital Bokeh effect数字散景效果Abstract Lines Background抽象的线条背景Abstract Light Rays摘要光线Drawing an Abstract Lightbulb绘画抽象电灯泡How to create 3D abstract circles如何创建三维抽象 界11大的 Photoshop照片效果教程 部分我已经在前面贴了如何把撼照片整理成影院画 像Dance Photo Manipulation舞蹈图片操作Water Effect Photo Montage水效果照片蒙太奇Create A Vibrant Image Using Photoshop创造一 个充满活力图像使用PhotoshopCreating a Vector Composite Effect from a Photo从 照片创建向量的综合效应Beautiful Lady Light Effects美丽的夫人光效应Create a Flaming Photo Manipulation创建一个操纵 火焰照片Create a Sparkling Fantasy Photo Manipulation创 建一个闪亮幻想照片操纵Electrifying Energy Beams激动人心的能量光束Create dynamic distortion effects创建动态失真效应Disintegration Effect解体的影响Use lighting Effects To Make Photos Sparkle使 用的照明效果,使照片旌宇This one isnt really a tutorial beacuse it doesnt supply any of the assets to complete it, but i thought id ad it here to serve as inspiration.这确实是一个原位缺口教程,因为它doesn't供应的任何资产,以完成它, 但我认为身份证的广告在这里作为灵感。 19个Photoshop文字效果教程 点进去不懂英语的自己google翻译下这是我最
喜欢的Photoshop文字效果,看起来非常甜蜜的收集,我建议这些风格尝试,如果你的某些东西一点点不同的期待。 Candy Coated Text糖果涂层文本Smooth Glass Type光滑玻璃类型Slow Shutter Effect慢快门效应Glassy Text Effect玻文字效果Text In Stitches文本在缝合Milk Typography Effect牛奶印刷术的影响Create Destructive Black and White Lettering with a Dramatic Splash Effect创建破坏性黑色和白色字体与戏剧飞溅的影响Using Light and Shade to Bring Text to Life利 用光影的生命带文本Smoke Text Effect烟雾文字效果Papercraft Text Effect Papercraft文字效果Creating the Sky Logo创建天空标志Write a message in Sand写消息砂Richly Ornate Typographic Illustration北江华 丽排版插图3D Oasis Text Scene三维场景文本绿洲Gooey Text感伤的文字Funky Sticker Style Text质朴贴样式文本Liquid Text Effect液体文字效果Metal Chrome Text铬金属文字Gold Text Effect黄金文字效果如何创建一个操纵火焰照片最终图像预览Below is the image you will create in this tutorial.下面是图片,您将创建在本教程。 Want access to the full PSD files and downloadable copies of every tutorial, including this one?希望获得完整的PSD文件和教程下载的每一个副本,包括这一个? Join PSDTUTS PLUS for just $9/month.加入只需249 9/month PSDTUTS 普乐士 。 You can view the final image preview below or view a larger version here .您可以查看下面的最终图像预览或查看更大的版 本这里 。 Step 1第 1步For this project, I used two nice images that suits for the manipulation; image1 , image2 .对于这个项目,我用两个漂亮的图像,对于操纵套装; 较 受欢迎 ,-2 图 。 I would like to thank the author of this two great pictures, which is thiquinho and huibidos from sxc.hu .我要感谢这两个伟大的照片,这是thiquinho和 从sxc.hu huibidos作 者。 And before we continue with the steps, I need to inform you that this tutorial is written using Photoshop CS3.之前,我们的步骤继续,我要告诉你,写本教程使用的 Photoshop CS3。 ![]() Step 2第2步Let's start with image1 , open and duplicate this image by using the Image > Duplicate command from the menu bar.让我们从较 受欢迎开始,开放和重复使用图像这个图像“>从菜单栏重复的命令。 In the Duplicate Image dialog box, you can name it anything you like, but to follow this tutorial reference, name it "PassionFire" and hit OK.在 复制图像对话框,您可以将其命名为任何您喜欢的,而是要学习本教程引用,命名为“PassionFire”并点击确定。 By doing this, we kept the original image.这样,我们保持了原始图像。 Be sure to save.一定要保存。 ![]() Step 3第3步With the "PassionFire" image active, duplicate the "background" layer.随 着“PassionFire”的形象活跃,重复的“背景”层。 Set the foreground and background color to black and white by pressing D on the keyboard.设置前景色和背景色为黑色和白色,按键盘上的桶。 Click the "background" layer again and fill it with the foreground color ~ which is set to black.点击“背景”层再次填充前景色它〜这是设置为黑色。 See the images below.看到下面的图片。 ![]() Step 4第4步Reactivate "Layer 1," then press Command + Shift + U to apply desaturate command.重 新启用“图层1”,然后按Command + Shift + U以适用于饱和度命令。 Now invert the color by pressing Command + I. Your image should look like a film's negative now.现在颠倒按指挥部的颜色+一,你的形象应该像电影的消极了。 ![]() Step 5第5步Duplicate "Layer 1," then apply the find edges filter from Filter > Stylized > Find Edges.复制“图层1”,然后应用,从过滤器找到边缘滤镜“>风格化>”查找边缘。 Next, invert the color by pressing Command + I and change the Blending Mode to Hard light.接下来,颠倒按指挥部的颜色+我,改变混合模式,以硬轻。 There, your image now has contrast white line and a very dark background.还 有,您的图片现在已经对比度白线和很黑暗的背景。 ![]() Step 6第6步To give the white line more contrast, duplicate the "Layer 1" copy then change the Blending Mode to Screen.为了让更多的白线相反,复制“图层1”复制然后更改混合模式为屏 幕。 ![]() Step 7第7步Now we move to the second image.现在我们转移到第二个图像。 Drag image2 into "PassionFire" document image window using the Move tool.拖动-2 图成“PassionFire”文件图像窗口使用移动工具。 If the Paste profile mismatch dialog appears, just click OK to fix it.如果粘贴文件不匹配对话框出现时,只要按一下确定以修复它。 ![]() Step 8第8步The fire image from "image2" should be in "Layer 2" now.从“-2图火的形象”应在 “第二层”了。 Change its Blending Mode to screen, this will hide all the black colors in "Layer 2."改变它的混合模式的画面,这将隐藏所有的黑颜色的“第二层。” If done right, your image should be similar to the one below.如果使用得当, 你的形象应该是类似下面之一。 ![]() Step 9第9步Duplicate "Layer 2" by pressing Command + J. Make sure you use the Screen Blending mode, same as the original "Layer 2."复制“图层2”按命令+ j.确保您使用屏幕混合模式,同时原“2层。” Next, make "Layer 2" become invisible by hiding it from the layers panel.接下来,“第二层”成为隐藏的图层面板不可见。 ![]() Step 10第10步Click the "Layer 2 copy" to make it active, then use the Free Transform command ( Edit > Free Transform) to rotate and resize the fire image like shown below.点击“第2层副本”,以使其处于活动状态,然后用自由变换命令(“编辑>自由变换),旋转和调整 大小如下所示的消防形象。 Don't forget to press Enter when you're done transforming.不要忘了按回车当您完成转型。 ![]() Step 11第11步Still in the same layer, now use the warp command (Edit > Transform > Warp) to bend the fire image - so it following the hair flow.仍然在同 一层,现在使用经命令(“编辑>变换”经)弯曲消防形象-因此它下面的头发流。 Press Enter when done.完成后按Enter键。 See the example below as a reference.见作为参考下面的例子。 ![]() Step 12第12步If you feel the result is not quite good enough, simply use the Liquify filter to fix it.如果您觉得效果不太好,简单地使用液化过滤器来修复它。 I assume you already know how to use the liquify filter; the Forward Warp tool and Twirl Clockwise tool is the only tool I used to get this result (see image below).我假设你已经知道如何使用液化器;正向经工具以及旋转顺时针工具是唯一的工具我经常得到这个结果 (见以下图片)。 ![]() Step 13步骤13Duplicate the "Layer 2" copy, then use the Free Transform command to resize and rotate the fire image in the current layer.复制的“第二层”的副本,然后使用自由变换命令 来调整和旋转,在当前层的消防形象。 Don't forget to reposition the fire image too.不 要忘了重新定位火的形象了。 Once you get this composition (see image below), hit Enter.一旦你这个组成(见以下图片),按下回车。 ![]() Step 14步骤14Repeat the previous process to get the hair covered with fire.重复前面的过程中得 到玩火覆盖头发。 Just duplicate and modify the layer until you get all the hair part covered.只 要复制和修改层,直到你得到所有的头发报销一部分。 If needed, use the Liquify Filter again.如 果需要,使用液化器了。 The end result of this process should look like the image below, notice how many layers are used.这一进程的最终结果应类似于下面的 图片,请注意多层次的使用。 ![]() Step 15第15步Okay, now activate "Layer 2" and make it visible again.好吧,现在激活“第二层”,使之再 次可见。 Then Change the Blending Mode to Vivid Light.然后更改混合模式的亮光。 This step will colorize only the white line in the layer below it.此步骤将 上色只有在它下面的一层白线。 ![]() Step 16步骤16Still in "Layer 2," apply the Free Transform command to resize and rotate the fire image like shown below.还处于“第二层”应用自由变换命令调整大小和旋转等所示火的形象。 The purpose is to cover up the girl's body and hair with the fire texture.其 目的是掩盖女孩的尸体,并与消防纹理头发。 Press Enter when you're done transforming.按 回车键当您完成转型。 ![]() Step 17步骤17We're gonna blur the fire image in "Layer 2," To do so, apply the Gaussian Blur filter from the Filter > Blur > Gaussian Blur menu.我们 gonna模糊图像火“第2层,”为此,应用高斯模糊的过滤器滤镜“>模糊”高斯模糊菜单。 Fill the Radius around 10 to 15 pixels, then click OK when done.填充约10至 15像素的半径,然后单击确定完成时。 Blurring the fire image will cause its texture to blend smoother with the layer below it.模糊火的形象将导致其纹理混合与它下面的一层平 滑。 ![]() Step 18第18步Now add a layer mask to "Layer 2."现在添加图层蒙版的“第二层。” Then use a soft round Brush tool with Opacity at 100%.然后用100%的软一轮透明度刷工 具。 Set the brush size according to your need, then just mask until the fire outside becoming hidden.设置画笔的大小根据你的需要,那么就到外面的面具成为火灾隐患。 See the process below.见下面的过程。 ![]() Step 19步骤19Sure we will remove the white line shown in the image (marked in red rectangle below).当然,我们将删除白线图中显示(标记为红色矩形段)。 First, add a new blank layer below "Layer 2."首先,添加下面的“新的空白层2层。” Then simply paint it with black using the soft round brush tool.然后,只需漆 成黑色软轮使用画笔工具。 ![]() Step 20步骤20Now go to the top most layer (mine is: "Layer 2 copy 6"), add two adjustment layers which is Hue/Saturation and Brightness/Contrast.现在,到最上面的一层 (我的是:“第二层副本6”),添加两个调整图层是色相/饱和度和亮度/对比度。 Careful not to change the layer adjustment order, or the color effect will be wrong.注意不要改变层调整命令,或色彩效果将是错误的。 Below you can see the setting I used to complete this step, also pay attention to the adjustment layer order.下面你可以看到我用的设置来完成这一步,还要注意调整图层顺序。 By adding a Hue/Saturation adjustment layer, we unify all colors.通过添 加色相/饱和度调整图层,我们统一的颜色。 The Brightness/Contrast adjustment layer brings more color contrast and makes sure the image color's looks like real fire.亮度/对比度调整层带来了更多的色彩对比,并确保真火一样的图像颜色的外观。 ![]() Step 21 21步I'm sure you notice the fire sparks effect.我相信您会注意到火火花效果。 I create it using the Brush tool with this simple setting.创建它使用这个简单 的设置画笔工具。 No special brush needed, but if you have one that will be useful then feel free to use it.无特殊需要刷,但如果你有一个,将是有益的,然后随意使用它。 Below you can see all the settings I used within the Brush palette, of course you can change the setting as you like.下面你可以看到所有的设置,当然我在刷盘使用,您可以更 改设置您想要的。 Just make sure the brush spatter enough and vary the size.只需确保足够刷飞溅的大小 而异。 ![]() Step 22步骤22Now to use the modified brush, create a new blank layer below the adjustment layers ( mine is named "Layer 4").现在,使用修改后的画笔,创建一个新的调整图层下方空白层(煤矿被 命名为“第四层”)。 Choose 50% gray from the swatches palette, then you can start creating the fire sparks.选择50%的色板面板灰色,那么你就可以开始创建火火 花。 Remember not to be monotone, resize the brush size if needed.请记住不要单调,调整画笔 的大小如果需要的话。 I start using a big sized brush, then reduce it to smaller size (you can change brush size faster by pressing the bracket keys on the keyboard ).开始使用大大小的画笔,然后把它减少到更小的尺寸(您可以通过按键盘上的 键的支架笔刷大小更快)。 If you're not sure how to do this steps, just imagine where and how the fire sparks will flow if it was real fire.如 果您不知道如何做到这一点的步骤,试想在哪里以及如何防火火花将流入如果是真火。 For me, imagining stuff is very helpful.对我来说,想象的东西是非常有益的。 ![]() Step 23步骤23To make it more interesting, create a new layer and change the Blending Mode to Screen.为了使比赛更有趣,创建一个新层,改变混合模式为屏幕。 Then use a normal soft round brush (not the one we modified earlier), with an Opacity of 50%.然后使用正常软轮刷(并不是我们修改前),为50%,不透明度。 Just click in the part of body, neck, and hair.只要按一下身体,颈部的一部分,和头发。 I'm not sure how to explain this, but you can see the difference between the above and below images.我不知道如何解释这一点,但你可以看到上面和下面的图片区别。 ![]() Conclusion结论And that's all of it!这就是这一切! Hope you learned something new and had fun.希 望你学到新的东西和有乐趣。 You can view the final image below or view a larger version here .您可以查看下面的最终图像或查看更大的版 本这里 。 水效果照片蒙太奇
I have seen something really interesting on the net a few days that was made by Nik Ainley but I found the tutorial too small.我看到一些真正在网络上一个是由聂 安利,但是我发现教程太小几天有趣。 So here is a more detailed one for those who think of using this great technique.因此,这里是一个为那些谁使用这个伟大的技术,想更详细之一。 Final Image Preview最终图像预览
Step 1第 1步First of all you need your image.首先你需要你的形 象。 I found my image on sxc.hu.我发现我的形象sxc.hu. There a ton of free images there so keep on searching.有一吨的免费图像有这么继续搜索。 Here are a few: http://www.sxc.hu/photo/956170, http://www.sxc.hu/photo/829826, http://www.sxc.hu/photo/604619 and I also bought this one from istock: http://www.istockphoto.com/file_closeup/object/3907033_water_splash.php?id=3907033.这 里有几个:http://www.sxc.hu/photo/956170,http://www.sxc.hu/photo/829826,http: //www.sxc.hu/photo/604619,我也买了这从istock之一:http://www.istockphoto.com /file_closeup/object/3907033_water_splash.php?id=3907033。
Step 2第2步Next you need to take the man out of that background.接下来,您需要考虑到这一背景下进行 的男子。 Use the Pen Tool for this and draw a path around the guy.使用这种情况的钢笔工具, 绘制出周围的家伙路径。 Don't worry about the hair because we don't need it and the same for the hands and shows.不要担心头发,因为我们并不需要它和掌握,并显示相 同。
Step 3第3步Now that we have the path around him press Ctrl + Enter (Command + Return on a Mac) and that will select the man.现在,我们有他周围的道路按Ctrl + Enter(命令+在Mac上表),这将选择该名男子。 Now open up a new document.现在打开了一个新的文档。 This will be the final file.这将是最后的文件。 Fill it with black.填充黑色。 After you open up the new document move the selected man on that new document by dragging it on the workspace.当 您打开以拖的工作区中的新文件,提出有关的新文档中选定的人。 It should look like this.它看起来应该像这样。
Step 4第4步Next I want to bring a nice background for this because I want to finish with the easy stuff before we start.下一步我想这带来一个不错的背景,因为我想完成的简单的东西,然后才开 始。 I have used a texture and applied a gradient over it.我使用一个纹理和应用在它渐变。 Also textures can be used for free from the same site I mentioned before.此 外纹理,可免费使用同一网站我提过的。
Step 5第5步It is time to make the water effect.现在是使水的效果。 First you need to find your images of water splashes.首先,你需要找到水泼你的图像。 There are a ton of them.有很多,其中吨。 I reccomend you look for those images that are very clear and have a nice water splash.我建议你对这些图像是很清楚,有一个好水溅看看。 Also you need to find lots of them.您也需要找到他们手。 I found the ones I used on free stock images like sxc.hu or fotolia.com.我 发现我的那些喜欢sxc.hu或fotolia.com 2,022,318的图像。
Step 6第6步Next cut the part of the image you don't want.下切的图像您不想要的一部分。
Step 7第7步Go to the channels of the image and select the channel you consider that has the best contrast between the splash and the background.转到图像的渠道和选 择的渠道你认为有初始之间和背景最好的对比。 Next duplicate this channel, make it visible and make the Blue channel (in my condition) invisible by pressing the eye icon.下重复这个渠道,使其可见,并按下蓝色的眼睛图标通道(在我的状况)无形。
Step 8第8步Now go to Image – Adjustments – Curves.现在去图像-调整-曲线。 In this case we have nothing to change for the image but there are a lot of images where the contrast between the water and background is not that visible.在这种情况下,我们没有任何改变的图像,但有很多的图像之间的地方水和衬托下,是不是可见。
Step 9第9步Now Ctrl + Click on the channel you just duplicated.现在,按Ctrl +单击您刚才复制的渠道。 This will make a selection around the water splash.这将使各地的水溅选择。
Step 10第10步Now select the RGB channel by clicking on it's thumbnail and go to the layers palette.现在选择了它的缩略图,点击层调色板RGB通道。 And click Ctrl + J to copy the selection to a new layer.并点击按Ctrl + J来选择复制到一个新的层。 After you do this drag the copy of the splash to your workplace.完成此操作后拖动飞溅复制到您的工作场所。
Step 11第11步As you can see the water is transparent.正如你所看到的水是透明的。 I will use this on the right hand.我将用右手的。 What you need to do now is to resize it so that will look good over the right hand.你现在需要做的是调整它,看起来比右手好。
Step 12第12步As you can see it does not look that good and it needs some retouching.正 如你所看到的并不好,外观,它需要一些润色。 First move the layer in the back of the boy and activate the layer mask for this splash and brush away the parts of the splash we don't need.首先将在男孩回层并激活此飞溅图层蒙版和刷剥夺初始我们不需要的部分。
Step 13步骤13This looks real great… I know.这看起来真正的伟大...我知道。 But I would like to make it little bigger.但我想它大一些。 Or long.或长期。 To do this just duplicate the splash 2 time, and mask away the part that splits.要做到这只是重复飞溅2时间,距离和屏蔽的部分,可以分离。 Here is what I mean:这里是我的意思:
Step 14步骤14Next you can merge the layers together and try to get away that blue look of the water.接下来,您可以合并层一起,逃脱的水蓝色外观。 To do this play with the settings of the Color Balance till you get it to look white and something like this:跟到你的色彩平衡设置,这部戏让他们看看白人和像这样:
Step 15第15步Now make the other hand.现在另一方面。 Same technique and same steps I used.同样的技术和我使用相同的步骤。 You can use the same image but I thought I would use a different one and the lower part of the first one.您可以使用相同的图像,但我想我会用一个不同的,以及第一个较低的部分。 Here is how I did this hand:这里是我做这个手:
Step 16步骤16It is time to make the bottom of the boy next.现在是使该男童的底部。 This time use a splashier water image.这一次使用splashier水的形象。 Also don't use just one image.也不要只使用一个图像。 Use more.使用更多。 And again same technique.并再次同样的技术。 You will also need to move these splashy images that you will create on top of the guy layer.您还需要将这些泥泞的图像,您将创建的这个家伙层的顶部。 They will not be over the shirt because you will carefully mask them till you get something like this:他们不会在这件衬衫,因为你会仔细掩盖他们,直到你得到这样的:
Step 17步骤17Next are the legs.其次是腿。 Again use the same technique.再次使用相同的技术。 I will show you images after each change.我将告诉你每次更改后的图像。 First is the left leg.首先是左腿。
Step 18第18步Now the right leg.现在右腿。 Use the same images as we used for the left leg.使 用我们的左腿用同样的图像。
Step 19步骤19Next is the head.其次是头部。 Remember that I only used water images.记 住,我只使用过的水的图像。 No effects or 3D stuff.没有效果或三维的东西。 Also the head is a simple image of a balloon getting blown with a dart.另 外头是一个简单的图片让气球吹一镖。
Step 20步骤20Congratulations.祝 贺。 You managed to make this effect.你设法使这种效果。 Here is a bonus that will make this work look better.这里是一个奖金,这将使这项工作看起 来更好。 Just a few retouches and some more splashes behind the object you are trying to apply the effect to and we are done.短短retouches背后的对象您要应用到的影响,我 们做了一些更飞溅。
如何把撼照片整理成影院画像资产准 备 The images I've used are: The man
, the cloud
, the water
drops 1 , and water
drops 2 .我所使用的图像是: 男
子 ,在云的水
滴1,和水
滴2。 As always feel free to use your own images, however you may need to tweak the settings of any of the steps to get the right effect with different assets .与以往一样随意使用自己的图片,但是你可能需要调整的任何步骤的设置,以获得不同的资产权利的作用。 Step 1第 1步Open the man image from iStockphoto and separate him from the background.打开从 iStockphoto的该男 子的形象,从背景中分离他。 Use whichever method you're comfortable with, I would usually use the Pen Tool, but I'll be honest, as he's got no hair to worry about and the background is white I kinda cheated.使用任何方 法,你满意,我通常会用钢笔工具,但是我会说实话,作为他有没有头发担心的背景是白色的我有点被骗。 I used the, ahem, Magic Wand Tool to select the white.我用了,啊哈,魔术棒工具选择白色。 I then Feathered the selection by 1 pixel (Select > Feather), expanded it by 2 pixels (Select > Modify > Expand) and hit delete 2-3 times until the white halo disappeared.然后我羽毛1像素的选择(选择“>羽毛),扩大了它2个像素 (选择”>修改“>展开),并点击删除2-3次,直到白色光环消失了。 Call this layer "MAN."调用这一层“的男人。” Select the Dodge Tool, set the Range to Highlights and the Exposure to 15% and run it over the Iris a couple of times.选择减淡工具,设置范围为重点的15%曝光并运行它在 虹膜了几次。 This should bring the eyes out a bit.这应该带出一点的眼睛。 ![]() Step 2第2步Open up the cloud image from sxc.hu and import it into the document underneath the "MAN" layer.开放的sxc.hu 云的 形象,导入到下方的“人”层文档。 Resize it to about 130% and drag (Use the Select Tool, hold Alt and simply drag the cloud around the canvas) three duplicates.调整其大小约130%,并拖动(使用选择工具,按住Alt和简单拖动周围的画布云)3重复。 Overlap them as in the image below.重叠如下图他们。 Then select the eraser, set as a large soft-edged brush, and run it along the hard-edges where the cloud layers meet.然后选择橡皮擦,设置作为一个大软边画笔,并沿硬边, 就是这里的云层满足。 ![]() Step 3第3步Finally, select the Clone Tool, set it to a large (around 400 pixels) soft-edged (0% hardness) brush and clone out the obvious pattern repetitions.最 后,选择克隆工具,将它设置为一个大(大约400像素)软边(0%硬度)画笔,克隆出明显的模式重复。 Choose multiple source points to avoid more obvious patterns.选择多个源点,以避免 更明显的模式。 ![]() Step 4第4步These next few steps are a lot easier if you have access to a graphics tablet, however you can still do it with a mouse.未来几年,这些步骤是容易得多,如果你所接触到的 绘图板,但是你仍然可以用鼠标。 Create a Curves Adjustment Layer just above the "MAN" layer and check the box that's marked Use Previous Layer to Create a Clipping Mask.创建略高于“人”层上的曲线调整层,并检查框的标记使用前层创建剪贴蒙版。 Set it up as shown and call it "CURVES_DARK."将它设置成显示,称其为“CURVES_DARK。” Select the "CURVES_DARK" layer mask and fill it with black, this should hide the effects of the Curves.选择“CURVES_DARK”层的面具,它填充黑色,这应该隐藏在曲线的影响。 ![]() Select the Paintbrush Tool and set it to 0% Hardness, 15% Opacity and 65% Flow.选择画笔工具,并将其设置硬度为0%,15%不透明度和65%流 量。 Change the Brush size to suit the part of the image you're treating.选择画 笔的大小,以适应你的图像处理部分。 Obviously the bigger the brush, the smoother the transition.显然越大刷,平滑过渡。 Set the Foreground Color to White and begin painting directly on the Layer Mask.设置前景颜色为白色,并开始就直接图层蒙版画。 Some areas require more work than others so don't be scared of going over some patches several times.一些地区需要超过所以不要超过一些补丁几次去害怕别人工作。 ![]() Check the image below for approximate brush sizes to use.检查大小近似刷下面的图片使用。 Cover both the skin and clothing.既包括皮肤和衣服。 There is no exact science to this, it's a lot of trial and error.没有确切的科 学这一点,是一个反复试验。 ![]() To get the finer details you'll need to reduce the brush size right down.要获得更精细的细节你需要减少笔刷大小的权利了。 The eyelashes as an example required a 3 pixel brush, but I increased the opacity to around 40 percent.为例睫毛需要一个3像素刷,但我不透明度增加了百分之四十左右。 I did the same with the wrinkles and other hard-edges.我的皱纹和其他硬边相同。 ![]() Ultimately, your Layer Mask should resemble this (press Alt and click on the Layer Mask to see where you've painted on the mask).最后,您的图层蒙应类似于此(按下Alt在图层蒙版,然后按一下,看看在你的面具画)。 I didn't quite do enough on the Mask and there are three ways to rectify this.我并没有做到足够的面具,有三种方法来纠正这一点。 Option 1 is to double-click on the Layer Thumbnail (this is represented, in this case, by a circle that's half black and half grey).选项1是双击该层点 击缩略图(这是代表,在这种情况下由一个圆圈的一半黑色和灰色的一半)。 Adjust the Curves to produce a darker result.调整曲线产生较暗的结果。 Option 2 is to continue painting on the Layer Mask, but you risk messing up your good work.选项2是继续在图层蒙版绘画,但你可能搞乱你能努力工作。 Option 3 is to duplicate the Curves Adjustment Layer, then you can scale back the effect by tweaking the Layer Opacity.选项3是重复的曲线调整层,就可以缩减的调整图层不 透明度的效果。 ![]() Step 5第5步Again, all you peeps with a graphics tablet are going to find this a lot easier.同样,你的绘图板偷看将会发现这是一个容易得多。 Create another Curves Adjustment Layer above "MAN" and "CURVES_DARK" on the layer palette.创建上面的“男子驾驶的曲线调整层”和“CURVES_DARK”层上的调色板。 Check the box that's marked Use Previous Layer to Create a Clipping Mask and call it "CURVES_LIGHT."检查框的标记使用前层创建剪贴蒙版,并称之为“CURVES_LIGHT。” Pull the upper part of the line upwards to lighten the image.拉行向上的上部,以 减轻形象。 Note: How much you manipulate the Curves layers (including "CURVES_DARK") affects how much you'll need to draw on the Layer Mask and how much you'll need to tweak the overall exposure later on.注意:你操纵多少(包括 “CURVES_DARK”)多少会影响您需要动用图层蒙多少您需要调整以后的总风险的曲线层。 ![]() Fill the "CURVES_LIGHT" Layer Mask with black and Draw directly onto it with a soft-edged brush loaded with white.填 补“CURVES_LIGHT与”图层蒙黑,直接把它绘制的软边画笔装载白色。 Again pick the brush size and opacity to match the area you're treating.再 次选择画笔的大小和透明度,以配合你治疗领域。 If you overdo an area, load your brush with black and go over the problem area.如果你过分的范围内,加载您的刷黑,再三问题领域。 You're looking to paint over all the areas where there are highlights.你 希望在所有的领域涂料在有亮点。 To strengthen things like the wrinkles, you should paint light next to the dark but not over it.为了加强这样的皱纹,你应该 漆光旁边的黑暗,但不能超过它的东西。 Paint up to hard-edges with a small brush and then away from it with a large brush to diffuse the transition.油漆 到硬边缘的小刷子,然后远离它有大量刷化解过渡。 ![]() Alt-click on your Layer Mask thumbnail to see where you've painted on it.上的Alt +图层蒙版缩略图可以看到它你画。 It should resemble the image below.它应类似于下面的图片。 Note the Layers palette as well, all my layers are currently on Normal at 100% Opacity and Fill.注意图层调板以及,我所有的层对正常目前100%的透明度和填充。 The little arrow next to the Layer thumbnail signifies that it's using the lower layer as a clipping mask.旁边的小箭头的图层缩览图,意味着它的使用和剪掩盖下层。 If yours don't, then select the "CURVES" layer and go to Layer > Create clipping mask.如果你不这样做,然后选择“曲线”层和去层>“创建剪贴蒙版。 To mask off any areas you require a hard-edge such as the bottom of the nose, simply draw around it using the Pen Tool, turn the path into a selection and paint onto the appropriate Layer Mask.要关闭任何地方您需要一个硬 边,如鼻子底部,简单地划周围用钢笔工具,变成一个选择和油漆到适当的图层蒙面罩的路径。 ![]() Step 6第6步Create a Gradient Map Adjustment Layer above "MAN," "CURVES_DARK" and "CURVES_LIGHT."创建一个渐变映射调整层以上的“文”,“CURVES_DARK”和“CURVES_LIGHT。” Use the underlying layers as a Clipping Mask.作为剪贴蒙版基础层。 Set the Gradient Map as shown below and then change the Layer Blending Mode to Soft Light and the Opacity to 75%.设置渐变映射如下所示,然后改变图层混合模式为柔光,并以 75%的不透明度。 Now you could tweak the hue/saturation, play with the channel mixer and add a nice studio-esque background and stop there for now.现在你可以修改这些色调/ 饱和度,与通道调音台播放,并添加一个不错的工作室去年秋季的背景和现在有停止。 But let's carry on and add some real drama to this.但是让我们继承和添加一些真正的话剧 本。 ![]() ![]() Step 7第7步Add a Gradient Map Adjustment Layer below "MAN" and above "CLOUD."添加下面的 “男子渐变映射调整层”以上“云。” Input the darker color as #164370 (a darkish blue) and the lighter color as #e2dc9a (a muddy yellow).输入较暗的颜色为# 一十六万四千三百七十○(1微暗蓝色)和浅色为#e2dc9a(泥泞的黄色)。 OK this, then set the Layer Blending Mode as Soft Light and change the Layer Opacity to 68%.确定这一点,然后设置为柔光层混合模式,改变图层不透明度为68%。 Add a Curves Adjustment Layer directly below the Gradient Map.下方添加渐变映射曲 线调整层。 Adjust as shown and then change the Layer Opacity to 60%.调整如下所示,然后改变图层不 透明度为60%。 Your Layers palette should that shown below.您的图层调板应该是如下。 ![]() Step 8第8步Add a new layer directly above "CLOUD" and fill it with 60% black.添加一个新 层上方“云”,并填写60%,黑色。 Set the Blending Mode to Overlay (it should disappear).设置混合模式为叠加(它应该消失)。 Select the Burn Tool and set to a big brush (917 diameter, 0% hardness), set the Range to Midtones and the Exposure to around 15%.选择刻录工具,并设置为一 个大刷(917直径,0%硬度),设置范围为中间调和接触到15%。 Then burn around the corners to create a vignette.然后刻录周围的角落,创建一个短片。 Call the layer "VIGNETTE" and adjust the Opacity to suit.调用层“晕影”,并调整不透 明度,以配合。 Mine ended up at 77%.矿上涨77%。 ![]() Step 9第9步Create a new layer directly above "MAN" (using "MAN" as a Clipping Path) and another directly below the "CLOUD_CURVES" and "GRADIENTMAP" layers.创 建一个新层上方“人”(使用“人”作为裁剪路径),另一个直接低于“CLOUD_CURVES”和“GRADIENTMAP”层。 Call the new layers "WHITEGLOW."调用新层“WHITEGLOW。” Select the Paintbrush Tool, load it with white and work on the layers as shown below.选择画笔工具,加载它与白色和如下层的工作。 Create a soft, white glow below the man to lift him from the background.创 建一个软,低于该名男子的白光解除他的背景。 Then create a white glow above to bleed light from the background over the subject.然后创建一个以上的白光流血从对这一问题的背景灯。 Follow the pink path as shown, then go over a second time.按照如图所示,然后在第二次 粉红色的道路。 ![]() Step 10第10步This next step is a stylistic choice as we're going for a stylized look.这 下一个步骤是风格的选择,因为我们的风格去看看。 However, if you want a more naturalistic finish you can skip this part.但是,如果你想有一个更为自然完成,可以跳过这一部分。 Select all the layers currently linked with "MAN."选择所有目前与“人联系层。” ![]() Then go to Filter > Stylize > Glowing Edges and set up as shown.然后进入滤镜“>风格化”炙热的边缘,并设置为体现出来。 ![]() We want to knock out the midtones on this so go to Image > Adjustments > Levels and set up as shown.我们要淘汰关于 这一点到图像“>调整”>水平,建立所示了中间调。 ![]() Then change the Layer Blending Mode to Screen and drop the Opacity down to around 34%.然后改变图层混合模式的屏幕和下降的不透明度降低到 34%。 Duplicate this layer and set the duplicate Blending Mode to Overlay, change the Opacity to around 13%.复制这一层,设置重复的混合模式为叠加,更改透明度至13%左右。 I also masked off areas around the chin on the original Glowing Edges Layer (Screen, 34%).我也把周围的蒙面对原炙热的边缘层(屏幕中,34%下巴地区)。 ![]() Step 11第11步Duplicate the "CLOUD" layer and drag it above the "GLOW_EDGES" layers.重复的 “云”层以上并拖动“GLOW_EDGES它”层。 Apply a 2-3 pixel Gaussian Blur, then set the Layer Blending Mode to Screen and the Opacity to 50%.申请2-3像素的高斯模 糊,然后设置图层混合模式的屏幕和50%的不透明度。 Take a soft-edged Eraser and delete all parts of the cloud that spill over the face and details.采取软边橡皮擦并删除云的所有部分溢 出的脸和细节。 Duplicate the layer and drag it until you get a fairly even coverage of mist at the bottom of the image.复制层并拖动,直到你在图像的底部相当甚至薄雾覆盖面。 Call these layers "CLOUD_BLURRED."把这些层“CLOUD_BLURRED。” ![]() Step 12第12步Download the water drops 1 image from sxc.hu and open it.下载水 滴从sxc.hu 1形 象并打开它。 Go to Image > Rotate Canvas > 180 degrees.转到图像“>旋转画布”> 180度。 Erase the bigger ball of water and the broken balloon part.清除水大球破气球的一部 分。 ![]() Then select the Burn Tool, set it to Shadows with an Exposure of 35% and run it along where you've erased.然后选择 加深工具,将它设置为阴影为35%,曝光并运行它一直在你删除。 This should give a more realistic blend.这 方面应该有一个更实际的结合。 ![]() Paste it into your document directly above the "CLOUD_BLURRED" layers and set the Blending Mode to Screen.粘贴到文档上 方的“CLOUD_BLURRED”层并设置混合模式为屏幕。 Position on the shoulder so that the condensed drips line up with the mans shoulder.肩膀位置,使水滴凝结符合芒肩膀了。 You will need to rotate it to fit.您需要旋转,以适应。 Then drag a duplicate of this layer along the shoulder, rotate and fit.然 后将这个沿肩层重复,旋转和适应。 Call these layers "DROPS_RIGHT."把这些层 “DROPS_RIGHT。” ![]() Duplicate both "DROPS_RIGHT" layers and with the duplicates selected go to Edit > Transform > Flip Horizontal.重 复既有“DROPS_RIGHT”层和重复的选择进入“编辑>变换”水平翻转。 Rotate them to fit the line of the shoulder and rename them both "DROPS_LEFT."旋 转,以适合他们的肩线和重命名它们既有“DROPS_LEFT。” ![]() Download and open the water drops 2 image from sxc.hu.下载并打开水 滴从sxc.hu. 2图 像 We only want the drops here so delete the Balloon and the denser part of the water (Eraser and then Burn Tool).我们只希望这里的下降,使删除的气球和水的密度的一部分 (橡皮,然后刻录工具)。 Paste into the Working document, change Blending Mode to Screen.粘贴到工作文件,更改混合模式为屏幕。 To get smaller bits of spray simply resize to make them smaller.为了喷雾位只是 小调整,使它们更小。 To get drops of rain, drag a duplicate and resize bigger.为了摆脱雨点,拖动一个更大的重复和调整。 Make several copies until you get a good spread.请几本,直到你获得良好的传播。 Use the Clone Tool to get a more precise covering.使用克隆工具,以获得更精确的覆盖。 Then group the layers, select the group and go to Layer > Layer Mask > Reveal all.然后,小组的层次,选择组和去图层“>图层蒙版”显示所有。 Use this Mask to soften the impact of the rain, remove any drops covering detail and give it an overall clean up.使用此面膜软化的降雨影响,删除任何细节,包括下降并给 它全面清理。 ![]() Step 13步骤13Create a new layer directly above the "WATER_DROPS" group (the rain and stuff) and call it "STARBURST."创建上方的“WATER_DROPS”组一个新的层(大雨和东西),称其为“星爆”。 Fill it with 60% black and go to Filter > Noise > Add Noise and set up as shown below. 60%的填充黑色,去过滤>“噪音>”添加噪音和设置如下所示了。 ![]() Then go to Filter > Blur > Radial Blur.然 后进入滤镜“>模糊”径向模糊。 Apply a Zoom blur as shown.应用变焦模糊,如图所示。 The Blur center should be just on the mans shoulder.在模糊中心应该是公正的芒肩膀。 If you don't hit that, then just reposition the layer and resize it so it fills the entire canvas.如果你不打的话,那么就重新定位的层次和调整,以便它填充整个画布。 ![]() Finally, adjust the Levels as in the image below and set the Layer Blending Mode to Overlay.最后,调整,如下图的水平,并设置图层混合模 式为叠加。 As 60% is pretty much an overlay neutral color, and the levels are well balanced out, it shouldn't affect the whole image.由于60%是一个几乎覆盖中性 色,水平和均衡的,它应该不会影响整体形象。 Add a Layer Mask to mask out any areas that you don't want rays.添加图层蒙版,以掩盖任何地方,你不希望的光芒。 I masked out parts of the face and shirt.余蒙面出脸部和衬衫部分。 ![]() Step 14步骤14Create a new layer directly above "STARBURST" and call it "FAKE_RAIN."建 立上述“星爆”,称它“FAKE_RAIN一个新层直接。” Fill it with 60% black, add noise (as you did for "STARBURST") and then resize it. 60%填充黑色,添加的噪声(如你没有为“星爆”),然后调整其大小。 ![]() Then go to Filter > Blur > Motion Blur.然 后进入滤镜“>模糊”运动模糊。 ![]() Bring up the blending options (click the f symbol in the black circle at the bottom of layers palette) and pull the black Layer Slider across to 130.弹出混合选项(请在黑色圆圈的F符号在图 层调板底部)和拉黑层滑块至130之间。 ![]() Apply a Small Gaussian Blur.套用一个小高斯模糊。 ![]() And a Smart Sharpen filter.和智能锐化滤镜。 ![]() Finally, tweak the Levels and set the Layer Blending Mode to Hard Light.最后,调整的水平,并设置图层混合模式的硬盘灯。 ![]() Step 15第15步Duplicate "FAKE_RAIN," call it "FAKE_RAIN_BGROUND" and move it below the "VIGNETTE" layer on the layers palette.重复“FAKE_RAIN”,称之为 “FAKE_RAIN_BGROUND”,朝着下面的“晕影”图层面板上的一层。 Rotate it 10 degrees or so and change the Layer Opacity to 75%.旋转10度左右, 改变图层不透明度为75%。 ![]() Step 16步骤16Create a new Gradient Map Adjustment Layer directly above "FAKE_RAIN."创 建直接上述“FAKE_RAIN一个新的渐变映射调整层。” Set the darker color as #075053 and the lighter color as white.较暗的颜色设置为#075053和轻色为白色。 Then set the Layer Blending Mode to Color with an Opacity of 55%.然后设置图 层混合模式为颜色与55%的不透明度。 Add a Layer Mask (Layer > Layer Mask > Reveal All), grab a large soft-edged brush, load it with black, reduce brush Opacity to 20% and paint over the face area a couple of times.添 加图层蒙版(图层“>图层蒙版”显示全部),抢大软边刷,负载黑色,不透明度降低刷到20%,在表面区域有几次描绘它。 ![]() Step 17步骤17Add a Hue/Saturation Adjustment Layer directly above the Gradient Map you just created.添加上方渐变映射你一个色相/饱和度调整层刚刚创建的。 Pull the Saturation slider down to -68% and OK it.拉饱和度滑块降至-68%,并确定它。 At this staged I added a Layer Mask and masked off some of the red tie using the a soft-edged brush at 25% Opacity.在此上演我添加了一个图层蒙蒙面一次性使用的 红色软边不透明度为25%,刷配合一些。 ![]() Step 18第18步Add a Curves Adjustment Layer above that and set up as shown below.添加上面 的曲线调整层,并设置如下所示了。 It's looking pretty moody now, time to add the finishers on this.这看起来很忧郁,现在的时间增加,亚军就这些问题提出。 ![]() Step 19步骤19Create a new layer above the three new Adjustment Layers and call it "OVERLAY_DODGE/BURN."创建上述三个新的调整图层新层,称为“OVERLAY_DODGE /燃烧。” Fill it with 60% black and change the Layer Blending Mode to Overlay. 60%的填充黑色,并改变图层混合模式为叠加。 Using the Dodge and Burn Tools we're going to further boost some highlights and a couple of shadows.使用道奇和刻录工具我们 将进一步促进一些重点和夫妇的阴影。 ![]() Here's how it looks with the changes.下面是它 的外观的变化。 ![]() Here's roughly what your "OVERLAY_DODGE/BURN" layer should look like on Normal Blending Mode.这里大概是你的 “OVERLAY_DODGE /烧”层应该像对正常混合模式。 Notice that some areas are whiter than others, those areas have been painted on more times than the darker parts.请 注意,有些地区比其他人更白,这些地区一直在黑暗的地方,比多次画。 Layering it up is the key to a smooth and natural transition.分层它是顺利和自然过渡的关键所在。 ![]() Step 20步骤20As a little salad garnish I've added a lens flare.作为一个小沙拉配菜我添加了一个光晕。 Fill a new layer with black.填充黑色新层。 Go to Filter > Render > Lens Flare and pick 105mm prime.转到滤镜“> 渲染”镜头喇叭,并挑选105素数。 The default settings should be fine.默认的设置 应罚款。 Set the lens flare Layer Blending Mode to Screen and position it above the shoulder.设置光晕层混合模式的屏幕和地位高于它的肩膀。 It's worth mentioning that I also applied a small amount of noise, followed by a Gaussian Blur (around 4 pixels) and then a smart sharpen (around 150 at 7 pixels).值得一提的是,我还应用了少量的噪声,由高斯模糊后(约400像素),然后是智能锐化7像素(约 150)。 ![]() Step 21 21步Select all of your layers and duplicate them.选择你的所有层和重复它们。 Merge all the duplicated layers into one, making sure you leave the originals untouched.合并到一个重复的所有层,确保你离开原件不变。 Duplicate the merged layer and name one "HIGH_PASS" and one "INVERTED."重复合 并图层,命名一个“HIGH_PASS”和一个“倒。” Select "HIGH_PASS" and go to Filter > Other > High Pass.选择“HIGH_PASS”,并进入滤镜“>其它”高通。 OK a 2 pixel pass and then set the Layer to Overlay.行1 2像素,然后通过设置层的覆盖。 Mask off any sections you feel are too strong, I did the starburst area a little.面具任何部分关闭您觉得太强大了,我做了一个小星爆区。 ![]() Step 22步骤22Select the "INVERTED" layer and desaturate it (Command + Shift + U).选择 “倒”这层和饱和度(命令+ SHIFT键+ ü)。 Then invert it (Command + I), apply a 40 pixel Gaussian Blur and then set the Layer Blending Mode to Overlay.然后倒 置(命令+一),适用于40像素的高斯模糊,然后设置图层混合模式为叠加。 It's a little much so drop the Layer Opacity to around 45% or whatever you're comfortable with.这是一个小以至于下降图层不透明度为45%左右或任何你舒服。 ![]() Conclusion结论You should be left with a highly editable image.您应该给他留下了非常编辑图像。 Adjust Layer Opacities, fine-tune Layer Masks, play with Adjustment Layers or even turn visibility of some of the layers off.调整层混浊,微调层口罩,与调整图层, 甚至变成了一些层起飞能见度作用。 Even without the rain and the clouds and whatnot, what you're left with is a way to make portraits punchier.即 使没有下雨,云和诸如此类的东西,你所留下的是一种方法,使画像punchier。 View the final image below or a larger version here .最终图像查看下面或更 大的版本这里 。 如何创建一个水淹城市景观照片操纵第1步With the main image opened, use the Clone Stamp tool to remove any unwanted entities, like the elderly couple walking.随着主 图像打开,使用克隆图章工具删除,例如老夫妇步行任何不需要的实体。 Try and clone areas around the couple so it doesn't look odd and mix your usage of soft, and heavy round brushes to define those edges.尝试克隆 夫妇周围地区,所以一点也不奇怪,混合你的软,重轮刷使用,以确定哪些优势。 ![]() Step 2第2步Next you will want to cut around the edges of the roof tops so we can add in our stormy sky.接下来,您将要削减大约屋顶边缘顶部因此我们可以添加在我们暗暗的天空。 Use the Polygon Lasso Tool for this.使用这种情况的多边形套索工具。 Don't worry about accuracy, as we'll be blending everything later, just make sure that the sky is cut out.不要担心的准确性,我们将混合后的一切,但要确保在天空被切断了。 Once selected, unlock the "background."一旦选择,解锁“的背景。” Now double-click the layer, then rename it to "backdrop" and hit Enter.现 在,双击该层,然后重新命名为“背景”,并按下回车。 Delete the sky.删除天空。 ![]() Step 3第3步Open the Stormy Sky image and place it underneath your "backdrop" layer.打开暴 风雨天空下发生的形象和你的“背景”层了。 Then press Command + T to Free Transform), hold Command while you drag the bottom corners inwards to add some perspective to the sky, don't forget to resize if necessary.然后按 Command + T键,以自由变换),持有命令的同时拖动向内底角添加一些观点的天空,不要忘了,如果有必要调整。 Apply the transformation when you are happy.申请转换时,你很高兴。 ![]() Step 4第4步It doesn't look very nice does it?它不看起来很漂亮,不是吗? That's because we're not done yet.这是因为我们还没有完成。 Open and place the wave image in the center of the image.打开和地点,在图像的中心的浪 潮形象。 Now use the eraser, and a soft brush on it.现在使用橡皮擦,以及它软刷。 Get in close and erase the bits you don't want.获取密切和擦除位你不想要的。 Don't worry if your messy, as the tidying comes later.不要担心,如果您的混乱,因为整理的 时间更晚。 Then go to Image > Adjustments > Brightness/Contrast and use the settings shown below.然后进入图像“>调 整”>亮度/对比度,并使用如下所示的设置。 ![]() Then go to Image > Adjustments > Hue/Saturation and use these settings.然后进入图像“>调整”>色相/饱和度和使用 这些设置。 ![]() Rename the layer to "Wave," and your image should now look like the one shown below.重命名该层为“浪潮”,您的形象,现在看起来应该如 下所示的一个。 ![]() Step 5第5步Now comes the complicated bit.现在到了复杂一点。 What you'll need to do is add all the water files to you're image and one by one, free transform them to flow with the perspective of the water then erase the hard edges.什么您需要 做的就是添加的所有文 件 , 水到 你的形象,一个接一个,自由变换它们的流动与水的角度,然后抹去生硬。 You might also need to duplicate some files in order to fill up areas. Always remember to play about with the textures using the distortion method in free transform and a soft eraser.您可能还需要复制一些文件,以填补地区。 永远记 住发挥有关与使用自由变换和软橡皮扭曲纹理的方法。 The more you do, the better it will look.你 越是这样做,就越好看。 You can see the phases of building up the flooding water in this image.你可以看到建立在这一形象的水浸水阶段。 ![]() ![]() ![]() ![]() Step 6第6步Now we have our water sorted, merge all the "water" layers into one single layer and go to Image > Adjustments > Color Balance and use the following settings.现在我们有我们的水进行排序,合并所有的“水”层为一单层到图像“>调整”>色彩平衡 和使用以下设置。 Your water should now be nice and blue and match the "wave" layer from earlier.你的水现在应该是好的,蓝,配合“波”层从早期。 Now merge the "wave" layer with the "water" one.现在合并“浪潮”与“水”1层。 ![]() ![]() Step 7第7步Remember the tidy up I mentioned a while back?还记得我刚才清理一阵子? Well its time now.幸福的时间。 Turn off the "water" layer so you are left with just the backdrop and the sky.关闭“水转”层,使你只用背景和天空离开。 With the Burn Tool selected at highlights and at 50% exposure, and a soft brush set, start burning the rooftops and the sky around the rooftops so they appear darker.随着刻录工具挑选的重点和50%的曝光,软刷,开始燃烧的屋顶和屋顶周围的天空,使他们出现暗。 ![]() Open the derelict1 image and place it at the right side of the street in the distance.打 开derelict1形 象和地方在街道右侧的距离了。 Use a soft eraser to remove those sharp edges.使 用柔软的橡皮擦,以消除那些锋利。 Merge it with the "backdrop" layer.合并与“背 景”层了。 ![]() Step 8第8步Let's tidy up some more.让我们清理一些。 Turn on the "water" layer sand and start tidying around the edges using a soft eraser.打开“水”一层沙,开始整理周围的边缘用软橡皮擦。 Then select the Smudge Tool and a 20px charcoal brush using the settings below.然后选择涂抹工具和20px炭刷使用下面的设置。 ![]() ![]() ![]() Start smudging the edges of the "water" layer creating very small splashes and more defined edges to realistically create the effect of water hitting a surface.开始涂抹的“水的边缘”层建立非常小的喷溅 和更明确的优势,切实创造水的效果触及表面。 This might require patience and a steady hand, but time will pay off.这可能需要耐心和稳健的手,但时间会获得回报。 It might also be wise to duplicate the layer before smudging as you don't want to use all your undo's.这也可能是明智的重复涂抹之前,只要你不希望使用撤消所有的层。 ![]() Step 9第9步Next, select the backdrop layer and go to Image > Adjustments > Color Balance and use these settings.接下来,选择背景层,到图像“>调整”>色彩平衡和使用这些 设置。 ![]() ![]() ![]() And your piece should now be coming together.和 你的作品现在应该走到一起。 Its still a little off, but there is a lot more to do, so lets move on!它还是有点过,但还有许多工作要做,因此,可以继续前进! ![]() Step 10第10步Time for the splashes.时间的水花。 Now this is the hardest step of the tutorial, and requires a lot of patience, but persevere and you will find that patience is in fact a virtue (I know, silly right?).这已是该教程的最艰难一步, 需要很大的耐心,但坚持下去,你会发现其实耐心是一种美德(我知道,傻吧?)。 Open up the splash1 and splash2 images and carefully cut out the splashes themselves one by one.打 开splash1和splash2图 像和仔细剪下自己的水花逐一。 Place them onto the canvas.放置到画布上他们。 Now use the Warp Transformation (Edit > Transform > Warp) to get the arches you need to create effective splashes, and erase any unwanted areas.现在使用的经改造(“编辑>变换”经)以获取拱您需要创建有效地崭露头角,并删除任何不想要的区域。 ![]() You'll need to do this for the two cars and for where the water hits the wall down the buildings of the street.您需 要做的这两辆车,并在水击中了街道的建筑物墙壁。 You might also benefit from smudging the edges of the splashes to give them more movement, as well as adding some white brushing to a new layer and smudging it.您可能还得益于涂抹在飞溅的边缘向他们提供更多的运 动,以及加入一些白色的刷牙到一个新的层,涂抹它。 Now merge all your "splash" layers.现在合并所有 的“初始”层。 ![]() Step 11第11步Getting there right?快到那里吗? Now you need to do some tweaking to the colors of the image.现在你需要做一些调整,以图像的颜色。 This can mean anything from water, to the sky or the buildings.这意味着什么, 从水,向天空或建筑物。 In my example, I think the water is a little too blue, so I'm going to desaturate it a little.在我的例子,我认为水是有点太蓝,所以我 将去色,不过影响很小。 Basically use this step for any odd bits and bobs to tweak your image to make it look more streamlined.基本上使用此任 何奇数位和bobs步调整你的形象,使其看起来更精简。 Be creative, and more importantly, make it look tidy.有创意,更重要的是,使它看起来整洁。 I lowered the saturation of the water a little, and added some red to the buildings.我放下了一点水饱和度,并添加了一些红色的建筑物。 ![]() Step 12第12步Now we'll work on the fog.现在,我们将工作的雾。 Its sounds daunting but its actually fairly simple to do.它听起来有点吓人,但它其 实是很简单的事情。 Select a blue color from your water using the Eyedropper Tool.从您选择一个蓝色的 水用吸管工具。 Now select the Gradient Tool and use the following settings.现在,选择渐变工 具,并使用以下设置。 You will need to create a new layer underneath you're "water" layer and create the gradient so it blocks out any backdrop behind the water.您将需要创建一个下你是“水”层和创造梯度所以它阻挡了后面的任何背景的新的水层。 Duplicate the layer (Command + J) and place it on top of your water layer, at about 30% opacity.重复层(命令+ J)和放置在您的水层顶上,约30%不透明度。 Set this layer to Multiply.设置这一层繁殖。 ![]() Step 13步骤13This next step is to add rain.这下一个步骤是将雨水。 There are lots of tutorials on the web that show how to create rain. Here is one that goes into great detail, which you could check out.有 很多的教程在网络上,显示了如何创建雨。 这 里有一个很详细的考虑,您可以去看看。 We'll keep it relatively simple in this tutorial though.我们将保持它相对简单,但本教程。 First, create a new layer and fill it with black.首先,创建一个新层,填充黑色。 Go to Filter > Noise > Add Noise and use these settings.进入过滤器>“噪音>”添加噪音和使用这些设置。 ![]() Then Filter > Blur > Motion Blur> and use these settings.然后滤镜“>模糊”运动模糊“和使用这些设置。 ![]() Then Image > Adjustments > Levels and use the following settings.然后图像“>调整”>级别和使用以下设置。 ![]() Set the Layer to Screen and use a soft eraser to erase the bottom and top of the Layer, then go to Edit > Transform > Free Transform the "rain" Layer so it covers the whole screen.设 置层的屏幕和使用软橡皮擦清除底部和顶部的层,然后去编辑“>变换”自由变换的“雨”,所以层覆盖整个屏幕。 ![]() Step 14步骤14It looks a little bit empty in the middle of the water doesn't it?它看 起来有点在水中间空的,不是吗? Open up the car image and place it somewhere in the distance, underneath the "fog" layer.打开汽 车的形象,把它放在远处, 下方的“雾”层。 Resize the images and erase the edges carefully and use the splash1 image to give some life to the car.调整图像和擦除的边缘仔细,并使用splash1形 象提供一些生活的汽车。 ![]() Step 15第15步Now is the fun part.现在是有趣的部分。 You'll need to create a few gradient maps first.您 需要先建立一些渐变图。 Click the Adjustment layer button located at the bottom of your layers window and select the Gradient Map option.点 击调整图层按钮,位于您层窗口底部,并选择渐变映射选项。 Then Click the little arrow in the top-right of the box and select Pastels as shown.然后单击在右边的框并选择蜡笔顶部小箭头所示。 ![]() Use the following settings.使用以下设置。 Finally, set the layer to Multiply at 100%.最后,设置图层乘以100%。 ![]() Conclusion结论Now its just a case of adding depth and a few other adjustments.现在,它只 是一个案件增加深度和其他一些调整。 Select the Blur Tool at 20% strength, then start blurring the "backdrop" layer in the distance and on the rooftops.选 择20%的力量模糊工具,然后开始模糊“背景”在距离层和屋顶。 ![]() Create a new layer and go to Image > Apply Image and then go to Filter > Sharpen > Sharpen, which gives the image a more detailed and stylized feel.创建一个新层,进入图像“>应用图像,然后转到 滤镜”>锐化“锐化,这使图像更详细的和程式化的感觉。 Now you're done!现在,你就大功告成了! ![]() 操纵烟雾创建超真实图像图像资 产Step 1第 1步Open up Smoker image.打开吸烟形 象。 It should look like this.它看起来应该像这样。 That's me in the photo so please keep the abuse down to a minimum.这就是我的 照片,请保持滥用降低到最低限度。 I'll refer to this as the working document from this point on.我把这种现象称为从这个点上的工作文件。 ![]() Step 2第 2步Open the Skull image and draw a path around it using the Pen Tool (set to Paths not Shape Layers).打开骷 髅的形象,吸引周围的道路使用钢笔工具(设置为路径不是形状图层)。 Roughly clone out unwanted elements such as the nuts and bolts using the Clone Stamp Tool (with a soft edged brush).大约克隆,如坚果和使用克隆图章工具螺栓不需要的元素(软边 画笔)。 Make a selection from your Path (Command-click the Path icon on the Paths palette) and copy and paste it into the working document.请从您的路径选择(命令,请按一下路径调色板的路径图标),然后复制并粘贴到工作文件。 Flip it horizontally (Edit >Transform > Flip Horizontal) and then use the Free Transform Tool (Command + T) to rotate and resize it.它水平 翻转(“编辑>变换”水平翻转),然后使用自由变换工具(命令+ T)的旋转和调整其大小。 You can flip it during this stage instead by entering -100% into the horizontal scale and then using the corner points to resize.您可以翻 转,在这个阶段,而不是输入到-100%的水平规模,然后使用顶点来调整。 ![]() ![]() ![]() Step 3第 3步Open the Smoke 1 image, then clone out the cigarette using the Clone Stamp Tool (with a soft edged brush).打开烟 一图像,然后用香烟使用克隆图章工具(软边画笔)克隆。 Then use the Polygonal Lasso tool to loosely draw a selection around the smoke, taking in some of the background as well.然后使用多边形套索工具,以松散的形式吸引周围的烟雾中进行选择,在背景,以及一些工作。 Copy and paste it into the working document and call the layer "CIG_SMOKE."复 制并粘贴到工作文件,并调用层“CIG_SMOKE。” ![]() Step 4第 4步Change the "CIG_SMOKE" Layer Blending Mode to Screen.更改“CIG_SMOKE”图层混合模式为屏幕。 You may now see some hard edges around the smoke, this is caused by the background not being true black, so select the Burn tool and burn.你 现在可以看到周围的烟雾一些生硬,这是造成不正确的背景黑色,所以选择刻录工具和燃烧。 Then adjust the levels and finally Resize and rotate using the Free Transform Tool.然后调整的水平,最后调整和旋转使用自由变换工具。 See screenshots for the settings if you need them.见设置的截图,如果你需要他们。 ![]() ![]() ![]() ![]() Step 5第 5步Next we're going to treat the skull.下一步,我 们将要处理的头骨。 Adjust the Levels (Image > Adjustments > Levels) as shown.调整水平(图像 “>调整”>水平如图所示)。 Then select the Clone Stamp Tool (with a soft edged brush) and clone out the area of shadow in the eye-socket to the right-hand side.然后选择克隆图章工具(软边刷),克隆出的眼睛在阴影区插座的右侧。 Don't worry about being too accurate, it should take you a minute.不要担心过 于精确,更要你一分钟。 Then desaturate the Skull (Image > Adjustments > Desaturate) and apply a Glowing Edges filter (Filter > Stylize > Glowing Edges) as shown.然后去色的骷髅(图像“>调整”>去 色),并采用一种炙热的边缘过滤器(滤镜“>风格化”炙热的边)所示。 ![]() ![]() ![]() Step 6第 6步Select "CIG_SMOKE" and use the Burn tool (set to Midtones at an exposure of 37%) to soften the edge that meets the skull.选择“CIG_SMOKE”,并使用加深工具(定在了37%暴露于中间调),软化的边缘,以满足头骨。 I find it's best to stamp the tool rather than drag it around when affecting areas that you don't want to treat too brutally.我觉得,最好印章工具,而不是将它拖 到附近地区的影响时,你不想太粗暴对待。 ![]() Step 7第 7步Open the Smoke 2 image.打开烟2形 象。 Invert the image (Image > Adjustments > Invert) so the smoke is white and the background is black.反转图像(图像“>调整”>反转),以使烟是白色的,背景是黑色 的。 Then copy and paste it into the working document, and name the layer "SMOKE."然 后,复制并粘贴到它的工作文件,并命名该层的“烟雾”。 Select the Dodge Tool (set it to highlights with an exposure of 18%) and run it up the right-hand side a few times.选择道奇工具(将它设置为突出为18%接触),然后运行它 的右侧几次。 Change the layer blending mode to Screen.更改图层混合模式为屏幕。 Finally copy the Layer (Layer > Duplicate layer).最后复制层(层>“复制层)。 ![]() ![]() ![]() Step 8第 8步Use the Free Transform Tool to resize, but don't commit the changes.使用自由变换工具来调整,但不提交更改。 Instead go to Edit > Transform > Warp and adjust the Warp grid as shown below.而是去编辑“>变换”经调整的经编网格,如下所示。 You need to do it this way so that the Warp grid fits your graphic as you've resized and rotated it.你需要做的是这样,使经编网格适合您的图形作为您调整大小和旋转它。 You can manipulate the handles, the grid points and drag anywhere within each grid square.你可以操纵手柄,网格点,每个网格内拖动广场任何地方。 Now Burn to blend any hard-edges of the smoke.现在,烧伤,融入任何硬的烟雾边缘。 We want to enhance the features of the skull so, still using the Burn Tool, use a soft edged brush to stamp on the eye area, but then ramp the brush hardness up to around 70%.我们要加强对头骨的特征等,仍然使用加深工具,用软刷,杜绝边对眼睛的 区域,但随后坡道画笔硬度高达70%左右。 Duplicate the "SMOKE copy," then use the Free Transform Tool to resize and rotate it to fit the jaw of the skull.重 复的“烟雾复制”,然后使用自由变换工具调整大小和旋转,以适应头骨的下颌。 Before you commit the Transform, go to Edit > Transform > Warp to bring up the warp grid, then manipulate as shown below.在您提交的变换,进入“编 辑>变换”经,弹出经网格,然后操作如下所示。 ![]() ![]() ![]() ![]() ![]() Step 9第 9步Continue layering up duplicates of the "SMOKE" layer to fit the contours of the skull.继续分层了重复,以适应头骨的轮廓的“烟雾”层。 Blend out hard edges using the Burn Tool.混合了硬边用加深工具。 Mix up the exposure using Shadows, Midtones and Highlights accordingly.了 曝光组合的阴影,中间调及相应的重点。 This is trial and error so don't be afraid to use your History palette (Window > History) to jump back to an earlier point.这是试错,所以不要害怕使用历史面板(窗口“>历史)跳追溯到更早一点。 Place some smoke over where "CIG_SMOKE" (the first smoke layer you created) meets the "SKULL" layer to create a more natural blend.地方是哪里 “CIG_SMOKE”(第一个无烟层你创造了一些烟雾)符合“骷髅”层,以创造一个更加自然的融合。 ![]() ![]() ![]() Step 10第10步Continue building up layers of smoke using copies of the original "SMOKE" layer.继续建设烟雾层使用原来的“烟雾”层的副本。 You can be fairly loose with the smoke outline, it will look more natural if it isn't perfect.你能得到公平与松烟大纲,它看起来更自然,如果不是十全十美。 Use duplicates of layers that you've already warped and blended to fill in areas of similar detail, such as the eye sockets, or any curves around the skull.使用重复的,你已经扭曲和混合在类似的细节,一些领域,如眼窝,或周围的头骨任何曲线层。 Turn the "SKULL" layer visibility off by clicking the eye icon next to the layer on the layers palette.打开“头骨”图层的可见性关闭的点击眼睛图标旁的图层调板层。 This will allow you to see the build-up of you smoke layers.这可以让您看到集结你 吸烟层。 ![]() ![]() ![]() Step 11第11步Now that the skull is beginning to take shape, we can add other patterns of smoke to it.现在头骨初具规模,我们可以添加其他模式的烟雾给 它。 Get the Smoke 3 image and open it.获取烟3形 象并打开它。 Desaturate, copy and paste it into your working document.去色,复制并粘贴到你的工作文件。 Call the new layer "NEW_SMOKE."调用新层“NEW_SMOKE。” Change the layer blending mode to Screen and then use the Free Transform Tool to rotate and resize so it fits at the left-hand side of the skull.更 改图层混合模式屏幕,然后使用自由变换工具旋转和调整,以便它在左侧头骨的一侧适合。 Don't apply the changes, but go to Edit > Transform > Warp as before, and manipulate the grid to create a funnel-like shape from the smoke.不 适用的变化,但进入“编辑>变换”像以前经,并操作网格建立一个漏斗状的烟的形状。 The smoke would begin to disperse as it floats up so try and recreate this by breaking the outline of the skull.该烟将开始消散了,因为它漂浮这样的尝试并重新打破了这个头 骨的轮廓。 Again, blend any hard-edges out by using the Burn Tool.同样,混合任何硬边由使用刻录工 具。 ![]() ![]() ![]() Step 12第12步Now the skull is ready for some lighter, wispier areas of smoke, which should add realism to it.现在,这个头骨是准备一些打火机,烟 wispier地区,应补充它的现实主义。 Download the Smoke 4 image and open it up.下载烟4形 象,并打开它了。 Have your working document window open to the side and identify which parts of the image can be used and where.让你的工作文件窗口打开到旁边确定图像的哪些部分可以使用和地 点。 Select a portion of the smoke with the Polygonal Lasso Tool, then copy and paste it into the working document.选择部 分与多边形套索工具烟,然后复制并粘贴到它的工作文件。 Call this new layer "WISPY_SMOKE."称这个新的层 “WISPY_SMOKE。” Remember to desaturate the layer and change it's blending mode to Screen.请记住,去色层,并改变它的混合模式为屏幕。 Then Free transform, Warp and Burn as you did before.然后自由变换,经编和您以前烧伤。 ![]() ![]() ![]() ![]() Step 13步骤13Keep building the skull shape using duplicates of the same smoke assets we've been using up until now.保持建设的头骨形状采 用同一资产重复的烟雾,我们一直使用到现在。 Don't forget to use all the tools we've been using along the way: Burn any hard edges or any patches of detail you wish to get rid of.不要忘记使用所有的工具,我们一直在前进的道路上使用:烧伤任何生硬或任何修补程序的细节你想摆 脱。 Flip, rotate and resize areas of smoke.翻转,旋转和调整大小的吸烟区。 Use the layer opacity to create thinner smoke as it disperses.使用图层不透明 度,创造薄烟,因为它分散。 It should be looking roughly like the image below by this point.应该寻找大致一样的形象,这一点下文。 ![]() Step 14步骤14To make the next couple of steps easier it's best to flatten all your smoke layers (select them all in the layers palette and go to Layer > Merge Layers).为了使未来的夫妇更容易操作,最好所有的烟雾扁 平化层(选择它们都在图层调板和去层>“合并图层)。 Once that's done, you'll need to change the layer blend mode back to Screen.完成这些动作后,你需要改变层的混合模式返回到屏幕。 Use the Burn Tool to burn out areas in which the skull has features.使 用刻录工具烧死在哪些领域有头骨特征。 Switch the Burn Tool's exposure between Shadows, Midtones and Highlights as needed.切换刻录工具的阴影之间,中间调,并根据需要重点曝光。 Try not to over burn any area, as this will damage the pixels.尽量不要在燃烧 任何地区,因为这会损害像素。 I find the best way to avoid this is to stamp the tool down, rather than dragging the cursor.我觉得最好的方法就是避免这种邮票的工 具了,而不是拖动光标。 Turn the "SKULL" layer on for reference if needed.打开借鉴“骷髅”层如果需要的话。 ![]() Step 15第15步Hide all your smoke layers and select the "SKULL" layer.隐藏所有的烟雾层,并选择“骷髅”层。 You should have a white keyline around the skull, which is a by-product of running the Glowing Edges Filter.你应该有一个头骨周围,令一个是的运行炙热的边缘过滤器产品白色 keyline。 Use the Eraser Tool to remove this.使用橡皮擦工具来删除此。 A fairly small brush with a 0% Hardness and 100% Opacity and flow would be best.带有硬度为0%和100%,不透明度和流量,最好相当小刷子。 Turn any smoke layers visibility back on, select the "SKULL" layer and apply Levels (Image > Adjustments > Levels) as shown.打开任何烟雾层能见度来 了,选择“骷髅”层和应用水平(图像“>调整”>水平如图所示)。 This should add detail to the features of the skull.这应增加详细的头骨的特征。 ![]() ![]() Step 16步骤16Now we need to better blend in the features.现 在,我们需要更好地融入的功能。 Using the same smoke assets (I used Smoke 2 and Smoke 3 ) and the same techniques, position smaller bits of smoke over key areas of detail.使用相同的烟雾资产(我用的烟2和烟 雾3)和相同的技术,位置较小的烟雾位以上细节的关键领域。 See how the smoke seems to come off of the teeth and nose, this will really fuse the details with the smoke.看看烟雾好 像是牙齿和鼻子关闭,这将真正融合与烟雾的细节。 ![]() ![]() ![]() ![]() Step 17步骤17Select the "Background" layer (should be the smoker), then go to Layer > New Adjustment Layer > Curves and set up as shown.选择“背景”层(应该是吸烟者),然后去层>“新建调整图层”>曲线,并设置为体现出来。 Select the Adjustment Layers Layer Mask then go to Select > All and fill it with black.选择调整图层图层蒙然后去选择“>所有和填充黑色。 Select the Paintbrush Tool and set it up as shown, then start painting white onto the layer mask to reveal parts of the Curves Adjustment Layer effects.选择画笔工具,并设置它所示,然后开始到图层蒙板画白色透露曲线调整层的影响部分。 Use a smaller brush to get smaller areas of detail such as the eyes and any highlights on the skin.使用较小的画笔获得如眼睛和皮肤上的任何小的细节重点领域。 Keep painting over areas until you improve the lighting and contrast.在 绘画领域保持,直到你改善照明和对比度。 If you paint too much then scale back the Layers Opacity.如果你画太多然后按比例减少图层不透明度。 ![]() ![]() ![]() Step 18第18步Create a Levels Adjustment Layer above the Curves one and set up as shown.创建一个级别调整层以上的曲线之一,设置为体现出来。 ![]() Step 19步骤19Select the uppermost layer on your layers palette (should be the merged "SMOKE" layers) and go to Layer > New Adjustment Layer > Gradient map (this is optional, add whichever color scheme you see fit, or leave it natural).选择图层面板上的最上层(应该是合并的 “烟雾”层),然后前往层>“新建调整图层”>渐变映射(这是可选的,无论配色方案添加您认为合适的,或将其自然)。 Edit the gradient so you have color #003949 (if you click the colored rectangle marked Color within the gradient editor window then the color options will appear.编辑梯度所以你必须颜色#003949(如果您单击的彩色矩形标志着在编辑窗口颜色渐变的颜色选 项,然后会出现。 The number field is where you input the values affecting the dark pixels and color #fdfea3 affecting the lighter pixels.这个数字字段是您输入的值影响的黑暗像素,颜色#fdfea3影响较轻的像素。 Change the Layer Blending mode to Color.更改图层混合模式为颜色。 Finally, set up a paintbrush as shown and paint on the Layer Mask to reveal some of the natural skin tones underneath.最后,成立了一个显示和图层蒙漆揭示自然肤色下面一些画 笔。 A couple of passes should do it.阿通行证夫妇应该这样做。 ![]() ![]() Conclusion结 论Et Voila!等瞧! I've added a bit of post to the final image, a vignette, High Pass filter and some other tricks I usually do to finish an image (PLUS users check "SMOKE_LAYERED_POST.PSD").我添加了一个后位到最后的图像,小品,高通滤波器和我经常做一些其他的技巧,完成图 像(普乐士用户选中“SMOKE_LAYERED_POST.PSD”)。 It's worth mentioning that I duplicated the "SKULL" layer and deleted all but the teeth area, as I didn't think it was strong enough.值得一提的是,我重 复的“骷髅”层,删除了所有,但牙齿方面,我不认为这是足够强大。 I also tweaked the Adjustment Layers Opacities until completely satisfied in attempt to soften the noisy source photograph, which I must apologize for.本人还调整,直到完全为了减轻噪声源的照片,我必须道歉 满足了调整图层混浊。 You may want to take your own photos anyway.您 可能需要采取反正你自己的照片。 经典的Photoshop教程:创建很酷霓虹效果![]() Whether it's the speeded-up glow of car headlights in a night-time city scene, an alien spacecraft or a deep-sea jellyfish you're recreating, this far-out neon look is a highly useful trick to master.不管是加快汽车前灯发光的 夜间城市景观,外国人飞船或深海水母你重新创建,,这远了霓虹灯外观是一个非常有用的技巧掌握。 It conveys a sense of movement and energy, and the colours can be tweaked to give a surprising range of effects.它传达出一种运动和能源意识和颜色可以调整给予一个令人惊 讶的影响范围。 In this tutorial, Tony Ariawan provides a step-by-step guide to creating this look, using simple resources and Photoshop tools.在本教程中,托尼Ariawan提供了一个分步指南创建这个看,使用简单的资源和Photoshop的工 具。 He shows that you don't need particularly advanced tools to create a high-tech look: sometimes the simpler tools, applied with care and skill, can have far more impact.他表明,你不需要尤其是先进的工具来创建一个高科技研究:有时简单的工 具,谨慎和技能运用,便可以取得更多的影响。 ![]() Step 1 第1步 ![]()
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January 22 Mercedes SLS Campaign by Nick Knight and Gareth PughThe newest Mercedes-Benz SLS AMG campaign took a great modern aesthetic turn, hiring famed photographer Nick Knight and futuristic fashion designer Gareth Pugh, beautiful model Julia Stegner. A lovely campaign, as beautiful as the backstage pictures shot by Clive Booth ! Be sure to check the video Below ! (⊙_⊙;)51<( ̄︶ ̄)/╮(﹀_﹀")╭ ㈤⑾ЮM♬<( ̄oo, ̄)/猪头之感叹天理何在~ |
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